Showing posts with label xbox. Show all posts
Showing posts with label xbox. Show all posts

Wednesday, January 4, 2017

Need for Speed Shift 2 Unleashed – XBOX 360

Need for Speed Shift 2 Unleashed – XBOX 360


Need for Speed Shift 2 Unleashed – XBOX 360

Need for Speed Shift 2 Unleashed - XBOX 360
Need for Speed Shift 2 Unleashed builds on the true driving experience that the NFS franchise is renown for by introducing the driver’s battle, an even more authentic and primal feeling of power and speed which elevates the fundamental competitive race into a struggle for supremacy against other drivers and even the track itself. In Shift 2 Unleashed, players’ hands sweat and ache as they clutch onto the controller, their pulse races from the break-neck speeds experienced through the first-person cockpit view.
Shift 2 Unleashed features an all-new rendering engine with a massive graphics overhaul that puts the player in the heart of the racing action. With an innovative helmet camera view simulating the physical experience of driving at 200mph, the thrilling experience of night racing and authentic degradation of tracks and cars, this is tomorrow’s sim for today’s adrenaline fueled racer. Shift 2 Unleashed also incorporates the next generation of Need for Speed Autolog — the groundbreaking network that connects friends for epic head-to-head races and compares player stats for the ultimate social racing competition.


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Sunday, October 30, 2016

Need For Speed The Run – XBOX 360

Need For Speed The Run – XBOX 360


Need For Speed The Run – XBOX 360

Need For Speed The Run - XBOX 360
There’s a whole lot of America between San Francisco and New York City. Need for Speed: The Run’s greatest achievement is the way it sometimes captures the thrill of hitting the open road and experiencing the varied beauty of the American landscape, from the mountains and the prairies to the small towns and skyscrapers. Unfortunately, issues arise that sap some of the momentum from your cross-country trek, but The Run spends enough time doing what it does best to remain an enjoyable journey.
You play as Jack Rourke, a racer who has gotten in way over his head with the mob. His friend Sam promises an end to his problems if he can win a cross-country street race and the huge payout that comes with victory. Sadly, The Run’s attempts to make you care about Jack’s plight fall flat. The talents of actors Sean Faris and Christina Hendricks as Jack and Sam are wasted; their voices emanate from character models with mouths that move oddly and faces that express no emotion. What’s more, the story doesn’t even make sense. Certain rivals whom you pass early in the race show up again when you’re in the home stretch. Thankfully, after an early cutscene that sets up the premise, the game wastes little time with its flimsy storytelling and lets you focus on driving.



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Tuesday, September 27, 2016

Need for Speed – Hot Pursuit – Xbox 360

Need for Speed – Hot Pursuit – Xbox 360


Need for Speed – Hot Pursuit – Xbox 360

Need for Speed - Hot Pursuit - Xbox 360
The game features Need for Speed Autolog where players compare racing stats and automatically get personalized gameplay recommendations from their friends. Need for Speed Hot Pursuit players can also experience the thrill of the chase and the rush of the escape as they play through full careers as both a cop and a racer – solo or connected. The high speed busts and heart-stopping getaways are all connected via Need for Speed Autolog.


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Wednesday, September 7, 2016

New Play Station Xbox games

New Play Station Xbox games




The latest installment in the seminal fighting game series, Mortal Kombat X, took the top software spot in April.PlayStatio
Sales of game hardware, software and accessories in the US bucked a persistent downward trend last month with 3 percent overall growth, to $595.7 million, from this time a year ago, according to industry researcher the NPD Group.
Nearly every month since the introduction of new gaming hardware from Microsoft and Sony in November 2013, customers havent been buying newer games at a fast enough clip. At least, not through traditional retail outlets like GameStop and Best Buy and online at websites like Amazon, which is what NPD tracks.
Instead, the retail market has been kept afloat by the number of customers willing to buy MicrosoftsXbox One and Sonys PlayStation 4 consoles. Still, those hardware sales havent been quite strong enough to keep the industry from slumping negative for the better part of the last 18 months. Compounding the issue for the industry, sales of software for older hardware has faced a steeper than expected drop-off, game executives have said.
The picture was different in April. Hardware fell 4 percent to $184 million, while software jumped 10 percent to $264.4 million in April, NPD reports. (Hardware sales are still cumulatively 50 percent higher than the previous generation of game consoles.)
"Part of the reason for the software growth was due to April 2015 launches having 50 percent higher sales than launches in April 2014," said NPD analyst Liam Callahan. April saw the release of fighting game Mortal Kombat X, which took the No. 1 software spot followed up by open-world crime title Grand Theft Auto V and the cops vs. robbers shooter, Battlefield Hardline.
Though retail is rebounding from a consistent string of interchanging slips in hardware and software sales, the inevitable shift to sales over the Internet still looms large -- making NPD reports much like tracking how many CDs are sold at Best Buy in the earlier days of Apples iTunes.
The video game industry, like music and television before it, is moving away from selling a physical disc, placed in a box and wrapped in plastic. Instead, game makers are seeing sales shift to the Internet, where players connect their credit cards to online marketplaces like Sonys PlayStation Store, Apples App Store and Valves Steam marketplace. There, you can buy full games outright or spend money incrementally on titles that are increasingly being designed to last months to years thanks to supplemental add-ons.
Sales of full games downloaded over the Internet and game adds-on like additional storylines -- or in-app purchases in mobile market -- hit $1.1 billion in April, up more than 15 percent from this time a year ago, according to SuperData Research.
In their respective quarterly earnings reports earlier this month, big-name game makers Electronic Arts and Activision Blizzard yet again reiterated the industrys commitment to move their priorities toward sales over the Internet.
Of EAs $4.3 billion in sales last year, after some accounting adjustments, a record $2.2 billion came from Internet sales of both full games and add-ons. Sales from EAs growing library of titles for smartphones and tablets also hit a new record, ringing up $524 million for the year. Activision said a record 76 percent, or $538 million, of its total revenue came from sales over the Internet of full-game downloads and in-game adds-ons.
Before long, the sight of an eager game player heading to the local GameStop to purchase the newest title may be a relic of the past.

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